Tuesday, April 22, 2014

The Last Twenty-Four Hours for City-State

Judge's Guild City-State Kickstarter has entered the last 24 hours. If you are interested and haven't signed up yet now is your chance. Of 18 maps that could be funded it down to the last four.

As for my part, I am in the midst of drawing rivers for all 18 maps having done the coastlines, mountains, hills, and one of the more unique features of the Wilderlands the extensive escarpments. Christina who is doing the artistic presentation is in the process of turning in a completed Map 1 (City-State).

Here to hoping that all 18 maps get funded.

Friday, April 18, 2014

Magic Missile Dice!

I don't about you but I think this is cool. A kickstarter to make dice specifically for casting magic missile. I know I pull out about 5 d4s and set them aside when refereeing my DnD games just so I can quickly roll them for the enemy magic user magic missile spells. Since the effect of the Magic Missile has remained relatively constant across multiple DND editions. So I can see this being handy. for a lot of DnD Fans regardless of edition preference.

Friday, April 11, 2014

From the Attic: IUP Gaming Society

+Joseph Bloch posted an old picture from 1984 of his high school DnD club. This is a picture of me in college circa 1988 and its story.

Back in the late 80s I was one of the founders of the IUP Gaming Society. Our bread and butter for fundraising was running Battletech tournaments. The main advantage of the society was reserving rooms in the Student Union building which was easy for organizations not so easy for individuals. I believe most of our funds went into prizes for tourneys. I am not sure if we tried building a game library. There are some real impractical issues with maintaining a communal stock of games.

This was taken back in 1988 or 1989. I am in the lower right corner. Since then I told my barber to shear the hair off the top of my head.

Monday, March 31, 2014

Thoughts on David Trampier

I heard this weekend that David Trampier passed away. For me he was one of my favorite artists. I especially liked the illustration on page 109 showing adventurers successfully leaving the dungeon. It is striking how he economized the actual drawing yet perfectly conveys what it was about. I tried to emulate that style for the ads for my various projects.

One of Trampier more popular illustration is the Ride of Emirikol the Chaotic.

So in his memory here are some links to old post with some interesting facts about that picture.

Imagining DnD for myself.
More on Emirikol's the Chaotic Ride.

Thursday, March 27, 2014

Monday, March 24, 2014

City State Kickstarter

Judges Guild has announced a kickstarter to re-release the original City-State of the Invincible Overlord and the campaign maps.

The campaigns are going to be double sided with one side an artistic presentation by Chirstiana and a cartographic presentation by me on the other. Below is a working sample of the style I am using.

Some things to look forward to on the cartography.
  • The original had some issues when they were joined. We identified the issues and worked with the Bledsaws coming up with solutions. The idea is that the future work on the Wilderlands will be based on these maps.
  • I am carefully layering the maps so that Judges Guild can use the file for digital products.
  • I am mapping the entire Wilderlands in one file. This means producing combined maps of the entire Wilderlands or sections is very easy. The downside is that go through the layers rather than the maps. I started with all the coasts, then all the mountains, then the hills, then the rivers, and so on. For example below is just the coastlines and shaded mountain ranges.

Hope this gets funded with all 18 maps in print.

Friday, February 21, 2014

The Good, the Bad, and when it gets ugly.

Last Thursday, Tim of Gothridge Manor ran a one off game to try out the hybrid RPG he is working on.

Two kudos, first off to Tim whose enthusiasm really showed for his new game and campaign. How can you not get excited when the referee hands you stuff like this.

Second is to Ken, Dan, and Chris for their strong roleplaying of their characters. Even with the off-color jokes and laughter the game had a strong sense of immersion because of all of you.

So what went down. In Marricks own words.

Ah was leavin' th' Manatine figurin' t'resupply in Baludar. It was jest past nightfall when ah come acrost these fellas betchin' their boat. ah hide mahse'f an' sar thet they uncovahed an old tunnel intrance.

Th' uppity villagers like t'call us fo'ess rats but ah c'd see this hyar is no kind of trouble thet ah wish fo' them, dawgone it.

Thar six of them an' two of them had bows an' climbed up trees t'hid themselves.

Sumpin was gwine down an' it'd be bad. So ah foun' a fine spot an' climbed a tree mahse'f.

Mah legs were startin' t'ache an' th' chill a-gonna mah bones when out come three mo'e fellas.

Whutevah they were talkin' about didn't hoof it fine on account o' sooner then shit flies outta an ass ind of a shot raccon thar were swo'ds drawn an' th' fightin' started.

Even eff'n th' noo fellas were up t'no fine thet fight warn't fair. So ah plugged th' two archers outta th' three. Then started wawkin' on them on th' groun'.

It was jest like them goblins an' th' ban'it thet attacked Cleese, they went down faster than Old man Holt at th' tavahn.

So th' fight inded wif three of them givin' right up. Howevah one of th' noocomers muss had it hard on account o' he jest went an' slit th' one fella throat like mah uncle wif a pig, acco'din' t' th' code o' th' heells!

ah figgerd thet th' knight an' th' steward ought t'knows about whut gwine on, as enny fool kin plainly see. So ah climbed down an' went into th' tree line.

ah shouted t'th' noocomers thet we need take a step back an' brin' ev'rybody back t'th' gate an' let th' knight an' steward so't it out.

They soun'ed friendly an' seem like it was a-gonna hoof it all right. ah came outta th' woods an' intrydooced mahse'f. ah didn't ketch their names 'cept fo' one in robes who called hisse'f Hythom.

Jest when ah thunk we a-gonna leave, thet son of bitch start mumblin' an' gyratin' an' befo'e ah knows it a bright flash sploded an' ah felt burnin' ah ain't felt on account o' thet dadburn fool fall into th' fire when ah was 8.

ah shoot th' bastard an' high tailed it out thar. ah reckon ah got him fine on account o' he screamed like a li'l gal. Th' bastard nailed me in th' back, thet hurt like a son of a bitch.

But ah made it back into th' woods an' circled aroun' t'th' town gate. Dawgone fool guards made hoof it back. Shet mah mouth! Th' smell of burnt leather makin' me be hankerin' t'retch an' mah ribs an' kidney hurtin' like hell. Do yo' knows it too four days of oilin' an' ah had t'buy a pot of lavendar t'mix in befo'e thet smell got out.


But ah reckon ah can fo'give on account o' as it turned out th' haids of th' daid rivahmen were wo'th a lot.

Convinced they let me see th' knight an' th' steward an' mah repo't. Th' one daid guy was wo'th on over a hundred silvah. Plus th' steward was kind inough t'gimme some healin' salve.

Thet night ah barely got enny sleep wif mah ribs an' kidneys hurtin' like hell. ah tell thet mage has sumpin a-comin' t'him when ah see him next.

So ah woke th' next mo'e an' had t'repo't back t'th' knight. ah will tell ress of it af'er we finish our dinner.